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Spyparty sniper tips
Spyparty sniper tips













spyparty sniper tips

Talk to your opponents! SpyParty is incredibly fun when you are talking to your opponents.It is also possible to start the game holding a drink in that case, the drink will have only one sip left. Keep this in mind! Drinks will have 3 sips before they are finished, but Spies have the option to “gulp” the drink, which will finish it immediately. For example, while you are holding a drink or a book, you can not visit statues or pick up another object.

spyparty sniper tips

While you are holding something, it limits the things you can do. Over the course of the game, it is possible to walk around the party while holding objects, such as books and drinks. When taking the drink, you will have the option to take the list as well. When Toby serves you, he will place the guest list right next to the drink. To purloin on this map, go up to the bar and ask for a drink. Instead of having a drink tray and walking around serving guests, Toby is stationed behind the bar taking drink orders. Pub and Moderne are slightly special: purloining the guest list works completely differently on these maps. AIs will always put the book back in the correct location. Sniper Tip: Try and remember where books came from. Spy Tip: Holding a book can help shed suspicion (see the below note on holding things). The important thing is that you put the book back in the “wrong” place. You can also take from the blue and put back in the green. For example, on Ballroom, you can take a book from the green bookcase and put it back in the blue one. To accomplish this mission, simply take a book from a bookcase and return it to a different bookcase. On maps with this mission, there are multiple bookcases, each with its own color. The last new mission is transferring the microfilm. Sniper Tip: Well, it’s the same: keep an eye on what the Ambassador is doing. Spy Tip: Keep in mind where the Ambassador is at all times. For example, if the Ambassador leaves a statue, the Spy can go to it to get a fingerprint. To obtain a fingerprint, the Spy must be the next partygoer to hold the object after the Ambassador. To complete this mission, you need to get two fingerprints from the Ambassador. Remember you can re-angle yourself to get a better view! New Mission: Fingerprint Ambassadorĭuring the course of the party, the Ambassador will touch stuff: statues, books, drinks, and the briefcase. Sniper Tip: The list can be hard to see on some maps, depending on Toby’s position. Spy Tip: Think about the angles that the Sniper will have on the guest list. The sniper can see if the list is on the tray or not. As you take a drink, the guest list will disappear. When he is offering you a drink, you have the option of purloining the guest list. To purloin (or steal) the guest list, you can call Toby over to give you a drink. Toby, the waiter, has a guest list on his drink tray. Sniper Tip: People picking up center statues might be up to no good! New Mission: Purloin Guest List Spy Tip: If there is a group of three statues, the Spy can complete 3 inspections in one go by picking up the middle statue. Each map will require a different number of statues to be inspected to complete the mission. While holding a statue, you will have an action for “Inspect Held Statue.” While holding a statue, you can also inspect neighboring statues as long as nobody else is holding them. This mission simply requires you to look at the fancy statues. The Sniper player will have the unchecked missions crossed off in their list. This is done on the Spy setup screen by unchecking missions on the right-hand side of the screen. In other words, the Spy must declare (before the game begins) several missions that they will NOT do. For example, on Ballroom, there are 8 missions, but you might be playing “Any 3 of 4.” Before the game begins, the Spy player must unselect missions to bring the total available to 4. It is also possible for the number of available missions to be fewer than the amount of missions on the map. Most intermediate games use this sort of setup. In fact, the Spy does not need to declare which missions they want to do, instead they can accomplish missions opportunistically as they come up at the party. The Sniper does not know which 3 they are going to be. In “Any 3 of 4”, the Spy has 4 missions available, but only needs to accomplish 3 of them to win. In the simplified rule set, you were playing “Known 4.” This means that the Spy has to do 4 missions and the Sniper knows exactly which 4 missions the Spy is attempting to accomplish. The first thing you will notice is that the mission setup now says something like “Any 3 of 4.” This is the mission loadout.















Spyparty sniper tips